Thursday, June 04, 2009

Gaming in Education: are we reaching a "tipping point"?

Prensky, Kearsley and others have been suggesting for some time that Massively Multiplayer Online Role-Playing Games (MMORPG) will be the future of education.
There have been a couple of problems with this suggestion becoming a reality.
The high cost of game development and the need to have massive audiences to be able to recoup costs has posed some problems in terms of convincing gaming companies to risk their venture capital.
Along with the cost has been student reluctance to engage with something that sounds like it has an educational context.

It seems as this is all about to change with 360Ed entering the educational market and targeting high volume core learning outcomes in the US.
This eSchool News article explains how 360De have used popular MMORPG technology and methodology to develop a game that concentrates on developing content knowledge and 21st Century skills side by side.

As technological developments shorten and simplify game development, opportunities will appear for what promises to be a massive market.

1 comment:

VRBones said...

Call me skeptical, but most educational games throw out the fun to get the education in, so I'd really need to see it in action before advocating it. There is a growing movement to take games seriously though.


Interesting quote:
"we wanted to base this on one of our most popular courses, and American History at FLVS is in the top 10."

If it’s popular and successful, why change it? Why not look at subjects that are unpopular and in need of a different approach? Seems a stark comparison to developing WebQuests.

(Sorry if I'm hogging the comments, I'll stop now ...)